If either end of your empty ship points toward one of your harbor settlements with a settler, you may load the settler onto the ship. Roads may not be built on paths adjacent to undiscovered hexes, and settlements may not be built on intersections adjacent to undiscovered hexes. Notify me of follow-up comments by email. If you use a knight, would you get two resources, one for moving the pirate, one for the knight, or would you just get one? During pirate missions your crews can become warriors. You earn Special Victory Points in addition to the normal points you earn by placing a settlement or city. Gold Compensation Whenever the production die roll results in you receiving no resources (except for the “7”), you receive 1 gold from the supply instead. The game components for a mission are stored in their own bag and always include a mission card and a victory point (VP) card. The biggest difference between ships and roads is the ability of ships to sail from one location to another. A harbor is a coastal location that when a settlement or city is built upon, grants the settlement's owner a trade ratio bonus. You and your fellow players must use ships to explore the unknown seas around Catan. Loading and unloading a ship costs no movement points. The Frame Pieces To assemble the frame for a Seafarers scenario, you have to use the six frame pieces from Settlers and the Seafarers frame pieces. If you build by lordmesen Thu Jan 2, 2020 9:09 pm 2: Fri Jan 3, 2020 5:19 pm by lordmesen. First, you assemble the frame. If a pirate ship is ever placed on a fish shoal hex that contains a fish haul, the fish haul is removed and returned to the supply. The unmarked frame pieces in the example are from the base Catan game. Special Rules for Two Players: Each player chooses a color. If you rolled the “7” and an opponent’s pirate ship is on the game board, return the pirate ship to that player’s supply and place your own pirate ship on any allowed sea hex (including the hex previously occupied by your opponent’s pirate ship). Part of the Catan Series. Place the Pirate piece near the board before the game begins. When you place ships, any amount of branching is allowed, just like when you build roads. All of your ships now have 5 movement points instead of 4. The first scenario “LAND HO!” takes about 30 minutes to play. Important: As long as there is a pirate lair on a gold field hex, it is referred to as a pirate lair hex. If you build. Take the harbor tokens listed in the scenario description and shuffle them face down in a pile. Once a crew has been placed on the spice hex, it must stay there. The Seafarers expansion contains new frame pieces, which - together with the frame pieces of the CATAN base game - can be used to assemble frames of variable size. Equip your ships with crews and search for the pirates' lairs. This is an especially sound strategy if you are planning rapid maritime expansion. (B) Red places her 2 crews on the pirate lair. It is also the most epic in scope. Of course, you must still obey the “distance rule” from basic Settlers, even if you are building on a new island. by … This Catan Explorers And Pirates Rules guide is broken up into sections. You cannot build a road on its paths (edges) or a settlement on its intersections (corners). These areas are separated by sea hexes formed by the F1 and F2 frame pieces. Each scenario describes the rules for how to acquire these chits. Gold itself cannot be used to build any pieces, so there are no gold resource cards Each pirate fortress consists of 3 Catan chits stacked with 1 settlement of a particular color placed on top. You then take a pirate lair token from the supply stack (example 11 B) and place it (without turning it over) on the pirate lair (example 11 C). Harbors for 3 Players:You need 8 harbor tokens: 5 special 2:1 (one for each resource) and 3 generic 3:1. Moving a ship from a sea route to an adjacent sea route costs 1 movement point. All rights reserved. Seafarers; Cities & Knights; Traders & Barbarians; Explorers & Pirates; 5-6 Player Games; Possible combinations ; Variants and Scenarios. Is it also allowed to place the pirate on the water frame around the edge of the board? You may only move the ship that is at the end of the ship- ping route that is not connected to the “homeport” for that route. If you have 2 or 3 settlements borderin… 7. 3. After loading or unloading a crew, you may continue to move the ship, provided that you haven’t used all of its movement points yet. 2 villages are experienced seafarers and help the players to move their ships faster. You can move your settler ship just like a regular ship. After you have concluded your trade and build phase, your turn’s movement phase begins. Important: When the number of an adjacent terrain hex is rolled, you receive only 1 resource for a harbor settlement. If you have placed a crew on the village of a spice hex, you befriend the inhabitants of this village and may immediately (i.e., during the same turn) make use of the advantage depicted on the spice hex. The expansion … Any remaining movement points are forfeited. Note: The large white frame numbers on the setup examples are not actually depicted on When you build a ship, place it on a sea route directly adjacent to one of your harbor settlements, with the following conditions: Each ship has a hold that accommodates 2 small game pieces (crews or spice sacks) or one large game piece (settler, fish haul). The players’ task is to locate the fish shoals and catch as many fish as possible and deliver the hauls to the docks at the Council of Catan’s island stronghold. You may only move your ships during your movement phase. For more rules on loading and unloading pieces, see Transshipping later on. The Council of Catan rewards the bravest fighters with fame and gold. One of its ends must be directly adjacent to one of the six intersections of the sea hex occupied by the pirate. The “Swift Voyage” advantage immediately increases the number of movement points of all your ships by 1. A basin can accommodate 1 large piece (settler, fish haul) or 2 small pieces (crews, spice sacks). In my review of Catan, I mentioned that Catan is a great gateway game for someone looking for player interaction and negotiation but has some problems hinging off lucky dice rolls.In this review, it’s time to expand from the island of Catan across the seas as we take a look at Catan: Seafarers. Unconnected networks do not count toward the “Longest Trade Route”. Except where noted below, The Seafarers of Catanuses the same rules as The Settlers of Catan™. From sheets 3 & 15: detach the 2 green VP cards, plus the 6 spice hexes, and put them into the bag containing the “SPICES FOR CATAN” sorting tile. If you are friends with one of these villages, you drive away an opponent’s pirate ship not only by rolling a “6” but also by rolling the number depicted on the village. A fish haul fills your ship’s hold. The area to the west (with the pasture hex) is the starting island. If you move your ship onto, along, or off of, a sea route on a pirate hex (a hex that is occupied by an opponent’s pirate ship), you must pay a tribute. Example 9 shows the mission card and the victory point card of the “Pirate LairS” mission with some player markers on it. The first player to reach the required victory points wins. Place the 24 spice sacks beside the board. Many of the scenarios have goals other than expanding your principality. Place them, green moon icon face-up, in the northern unexplored area. Each player chooses a color and takes the following game pieces (see example 2 below): Place your pieces in front of yourself. If players’ markers are on top of each other on the most advanced space, the marker on the bottom receives the special VP card, as it was the first to arrive there. the corner of a terrain hex (example 4 A), you may build a settlement there (certain exceptions apply, which are explained in the context of the corresponding missions). Place the green moon and orange sun number tokens in separate face-down stacks as shown in example 10. Since Red has 1 more crew, she is the winner. When you earn a Special Victory Point, you must place the corresponding Catan Chit underneath a settlement or city on the board. and the fish and spices must be placed into separate bags. Place the “Pirate LairS,” “SPiCeS For Catan,” and “FiSH For Catan” mission cards and the corresponding VP cards beside the game board. First, you must prevail against pirates who terrorize the coasts of Catan. OR: you may place your new ship adjacent to any of your other ships that are already on the board (see Illustration B). The longest trade route is in all ways identical to the longest road (i.e., it is worth 2 victory points, etc. You must obey all the rules for placing a new ship when you move one. You can accommodate up to 2 crews in an empty basin or empty ship. Like the Robber, you place the pirate in the center of any hex you choose— except that you may only place it on a sea hex. Also, you can only count the single longest branch of a road and/or shipping route to calculate the longest trade route. Unlike roads, ships cannot be placed between two land hexes. You will need the following components from your copy of The Settlers of Catan: Note: If you plan to play several of the Explorers & Pirates scenarios before you play Catan again, we suggest that you put all of the parts from steps 1-2 (above) into the bag containing the “PIECES FROM BASE CATAN” sorting tile, all of the wooden components into bags of their respective colors, and the rest into the box. Players can build shipping lanes, which are very similar to roads. ), but players may count both connected shipping routes (open or closed) and roads to determine who controls the longest trade route. You may also trade gold with your opponents, just like resource cards. The green moons go into the northern area. If you haven’t used all of your ship’s movement points, you may continue to move the ship after loading or unloading a spice sack. Now place your own pirate ship on any allowed sea hex and steal 1 resource card from. There are no “Longest Road” and “Largest Army” special victory point cards. Place them, orange sun side up, in the southern unexplored area. Remove 1 sea hex from the green moon-backed standard hexes. If your sum total is the largest, you are the hero of the battle. This could make sense if you want to make room for a more valuable game piece. It cannot be picked up by a ship anymore. Harbors for 4 Players:You need 9 harbor tokens: 5 special 2:1 (one for each resource) and 4 generic 3:1. Because there are 8 different scenarios in Catan seafarers, the ending of the game changes between each and every one of the scenarios. Combination with the “Explorers & Pirates” Expansion The backs have large white numbers. its own storage bag. A chain of connected ships of the same color form a “Shipping Route.”. Like the Robber, you place the pirate in the center of any hex you choose— except that you may only place it on a sea hex. If a gold field’s number is rolled during a production roll, each player receives 2 gold per settlement or harbor settlement they have on an intersection bordering that gold field. When detaching the die-cut game components, make sure you start with sheet 1 and proceed as follows: 1. The number of VP symbols depicted next to each marker indicates the number of mission VPs the owner has accumulated. Seafarers; Cities & Knights; Traders & Barbarians; Explorers & Pirates; 5-6 Player Games; Possible combinations ; Variants and Scenarios. You will have to capture pirate lairs. Take the remaining 7 standard hexes, plus the 3 green moon fish shoal hexes, plus the 3 green moon spice hexes and shuffle them together. You can only discover hexes by means of ships. You will need the following components from your copy of. If you haven’t read the game overview yet, please start there. You may not place any new ships on the border of the hex the Pirate is on. 8. In exchange, you may take or load 1 spice sack from that spice hex. Editions should only be used with same edition, otherwise the purchase of adapter kit is required. at a 3:1 rate, i.e., return 3 resources of the same type to the supply and take any 1 different resource of your choice from the supply. For 2 grain and 2 ore, you can upgrade any one of your coastal settlements (it borders a sea hex or the frame) to build a harbor settlement. You’ll no longer be limited just to the main Catan island. No roads may be built on the 5 edges of this hex that border other sea hexes. Afterwards, you place as many spice sacks on the village of the spice hex as there are players in the game. Part of the, 60 wooden ships in 4 colors (15 ships of each color), The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons, Roads and ships may not be built along the same coastline. Then they determine the hero. (D) During any of their following turns, Red and Blue may pick up their respective crews with their ships. Additional Products Required: The Base Catan Set. A harbor settlement has a basin that can hold various game pieces. To build a crew, pay the building costs and place the crew either on a free space in the basin of one of your harbor settlements or in the hold of one of your ships on a sea route adjacent to a harbor settlement. Longest Trade Route: No victory points are awarded for the “Longest Trade Route.” If you have moved your ship to a fish haul and caught it (loaded it onto the ship), you may continue moving if that ship still has movement points. She turns the pirate lair token over so that its number side is face up. You win “Pirate Lairs” if you have 12 VPs on your turn. Take the following 11 green moon-backed hexes and shuffle them together: 6 standard hexes, 3 pirate lair hexes, and 2 random fish shoal hexes (don’t look at the front side). Afterwards, place the number tokens as shown in example 17. Take the fish haul from the hex and put it in your ship (example 14 B). Place the delivered sacks out of the game. Otherwise, build the frame exactly as shown. Without looking at them, put the unused fish shoal and pirate lair hexes back into their respective bags. Feel free to leave a comment below. … If you are friends with one of these villages, once during your trade and build phase you may sell any 1 resource card from your hand for 1 gold from the supply (put your card into the supply and take 1 gold from the supply). In this scenario, you are given the following mission: First, locate the gold fields in the unexplored areas. The pirate can affect the game in three ways: A. The route includes 4 ships (a closed shipping route) and 2 roads, which are linked by settlement A. These are also placed exactly as shown in the scenario diagram. Illustration D depicts a closed shipping route. You may move your ship past another ship (or past 2 side by side ships). Before you place the hexes into the unexplored areas, sort them into two separate stacks according to the icon on their backs (green moons and orange suns). In addition, no ship may be moved away from the Pirate if it is on the border of the hex in which the Pirate is sailing. You may now build roads on the edges of the liberated gold field. 1. You also constructed a shipping route starting from settlement B. As the name suggest, this expansion gives you the option to explore the seas. 9. If there is still a tie, the tying players repeat the die roll. Use the free set-up method described in scenario 2, (above). You are not allowed to trade or build during or after the movement phase, except when you are “Building a Settlement with the Aid of a Settler Ship” (see later on). Playing Seafarers with Explorers & Pirates Pieces. Gold, however, is a very valuable medium of exchange. The Council of Catan resides on an island stronghold just off the eastern shore of starting island. When playing the “Road Building” Development Card in a game of Seafarers, you have the option of building 2 roads, 2 ships, or. The pirate can affect the game in three ways: A. In example 9, Red and White have 1 victory point each. Important: You can only place crews on specific destinations (an active pirate lair token in this scenario). Welcome To Catan Seafarers Rules Step By Step Guide! I hope that this Catan Explorers And Pirates rules guide helped you! Building a settler costs the same resources as building a settlement. The backs have large white numbers. However, there are limits to how ships may be moved. Count shipping routes when you calculate the “Longest Trade Route”. Shuffle the chosen terrain hexes and place them randomly in the area of the starting island, terrain side face up. These spices must be loaded onto ships and delivered to one of the Council of Catan’s docks. To indicate that a pirate lair was captured, the pirate lair token is flipped over so that its number side faces up. Hint: When you play the scenario a second time, if you want to make the game more variable, you should shuffle the terrain hexes face down and randomly place them in the starting island area. Seafarers adds wood/sheep as a third equally viable strategy. The edges of frame pieces bordering sea hexes or terrain hexes are also considered as sea routes. In certain circumstances this is the only water next to a player's ships. The scenarios are “LAND HO!,” “PIRATE LAIRS,” “FISH FOR CATAN,” “SPICES FOR CATAN,” and finally, the epic “EXPLORERS & PIRATES.” Please read the overview before playing these scenarios. You are then allowed to steal one random … However, on your turn, you may trade resources. You may only connect a land net- work of roads to a sea network of shipping routes if you first build a settlement where they come together. You must befriend the inhabitants and obtain precious spices by trading with them. However, on your turn, you may trade resources The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons There can only be one ship OR one road along any given coastal hex side (see the Settlers rules on road building). Add. If a scenario includes multiple missions. Transshipping Game Pieces Between 2 Ships: You are not allowed to directly transship game pieces between 2 ships. Place your new settlement on the intersection of the terrain hex, at no additional cost (example 4 C). From sheets 3 & 14: detach the 2 blue VP cards, plus the 6 fish shoal hexes and put them into the bag containing the “FISH FOR CATAN” sorting tile. Catan: Seafarers put in the northern unexplored area the chosen terrain catan seafarers pirate rules and place ships, may. 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